Sunday, April 26, 2015

Mission of the Day - The Plains of Eriodor!

Courtesy of DR. EW from The Lazarus Effect.

Here is today's mission:




Today a minimum of 3 games will be played to continue our ongoing 40K Campaign. Pictures soon to follow...

Tuesday, January 6, 2015

How To Create Your Own (32mm) Resin bases...


If you're willing to follow the proper steps, creating your own resin bases can be surprisingly easy. Hopefully you can learn from my experience and my mistakes to get started on your own bases.

First, you'll obviously need to make base master copies. I got a cheap roll of thin cork from Staples and with some odd bits, sand, and PVA glue, I made some simple scenic bases. Next you'll need a container to hold your mold - I used plastic egg containers (the flat side).

In the first batch I used wall-tac to affix the base to the plastic but the mold-mix seeped underneath the bases causing complications. The best thing to do is to glue the base down so no mold-mix can penetrate.

Once the bases are glued down, seal the entire container with a gloss finish. I used Krylon Crystal Clear... I learned the hard way that not sealing them will leave all of your fancy base work stuck in the mold.

Now you are ready to pour your mold. Be sure to use Silicone rather than Latex if you intend to make more than one batch of bases. I used the One-to-One Express from Micro-Mark: http://www.micromark.com/one-to-one-and-express-mold-rubber-32-fl-oz,11755.html


I used water to get the measurements correct so as not to waste any mold mix, marking the plastic cups accordingly. Once the mix was poured and cured, I gently pealed it off...

In this picture ^^ you can see the flash around some of the base molds - that is because I didn't glue this batch down and the mix got beneath the base master -- make sure you glue them down and make sure you seal them!

Now you're ready to pour some resin... I used Smooth-On Smooth-Cast 300; but you can use Alumilite, Micro-Mark or whichever is your favorite type of resin.


Make sure you mix and pour before the resin cures... in this picture ^^ you can see how the resin started to cure before I was finished pouring - these bases were trashed.

Again, I used water to get my measurements correct before pouring so as not to waste any resin... once I got the timing down the rest came easy:


I painted one base so that I can re-base Commander Dante (who usually falls over on the smaller base), but I intend to re-base all of my jump-infantry and my newer Tactical squads.




 

Once I got the technique down I was surprised how easy it actually was to create nice looking resin bases. I hope this article will help some of you create your own bases; feel free to leave questions or comments!

Wednesday, November 19, 2014

Apocalypse on Ordel V. - The Final Assault - Part 3

+++
The skeins of fate were a mad web on this world, twisting and writhing. Their destiny seemed so clear on Iyanden, but now… Kelmon walked from the shadow of the forest, the tall grass brushing against his outstreched fingertips. The Mon-keigh cut deep into the ancient forest to build their offensive city, but the great trees resisted. They grew back with such speed and fortitude that the humans could never manage to keep them at bay. At its periphery the city and the forest became a strange chimera of natural and synthetic. He welcomed the thought that one day the world might recover, but wept for the damage already done.

Many eldar died on this world, and many that were already dead, were lost forever. A few waystones would be recovered, but many more were destroyed. The spirits of those wraith-constructs were released into the ether, to be consumed by She Who Thirsts.

Their temporary allies, Dark Kin were already gone. They disappeared as quickly as they came, raiders loaded with human captives, bound for their slave pits of Commorragh. The monster Haemonculus Urien Rakarth sent a note before he left, carried by a warrior wearing a haughty expression on his cruel and unnaturally florid face. He unrolled the message, realizing at once that it was written on the recently tanned flesh of a human captives. A tattoo of the eagle that represented the corpse-god of the imperium was at the top of the note, and below it a hand written message in flowery script. The fluid letters were deep brown, and Kelmon had no doubt were inked in the blood of the same human who donated his flesh to Rakarth’s message.

I cannot thank you enough for your invitation. The humans provide such sport. I had no idea our craftworld kin could be such fun. Please contact me if you need another world destroyed.
-U

Kelmon dropped the note in disgust. It fluttered to the ground like a falling leaf.

We should not have allowed their participation,” he hissed at the Eldar approaching from the ruined city.

Prince Atarax shook his head, and a grim smile cut across his face. “It was necessary, farseer. You see much, but you cannot see that?”

I see more than you think.”

The prince and his corsair fleet, the Doom Wraiths, came unbidden to assist in the capture of this world. They were alerted by a troupe of harlequins -- all of whom had now disappeared -- that their assistance was needed. Prince Atarax, professing his devotion to the Eldar race complied.

Kelmon studied Atarax. The corsair prince and his followers walked a path that could lead to inevitable destruction. Without the structure of the craftworlds, they would lose the battle they fought with their own natures. Already, they appeared more like the Dark Kin than their craftworld brethren. They teetered at a precipice, and when they fell, there would be no redemption.

Was our sacrifice worth the prize?” the prince demanded, interrupting Kelmon’s introspection.

The artifact? No, it is meaningless. A bauble the Mon-keigh found during the long night. They believe it is many things, each faction expecting it to reveal the secrets they seek, but it will reveal nothing. It will corrupt the weak, and even the strong will be goaded. It may provide temporary power, but leads only to destruction. It is better left to the dead.”

Why come here, then?” Prince Atarax demanded, “Why risk so much?”

It was a necessary effort. The Mon-keigh are a tool of greater powers. The path from this world would have led to calamity for all. Now they are on another path, one that could preserve the Eldar... but the future is clouded. I fear there is something we may yet need to do.”

Prince Atarax nodded cautiously. “We will do what is necessary.”
+++
Narrative by Dr. Ew from the http://thelazaruseffect.blogspot.com/.

End of Game Turn 5:

The DC Dreadnought still has the calm to know that 'snap shot' fusion guns are less dangerous than aimed shots; or maybe he just prefers to cut Xenos open - up close and personal... After the massacre he consolidated back towards the objective.


The Iron Hands bring in some late reinforcements to help clean this corner of any Xenos presence.


The mysterious (Xenos) flyer-base flew around the battlefield for much of the latter part of the game; I still have no idea what it was. The last of the StormRavens went down this turn...
The two objectives in the top part of this picture were held by Eldar forces for the entire game.

The Xenos forces held both of these objectives at the end of this turn.


Dark Eldar continue to hold the upper battlements of the Bastion of Medusa...

End of Game Turn 6 (Final Turn):

The final turn was as bloody as the rest, with very little of the original 24,000 points left standing on the field of battle.


The Dark Eldar hold fast on the battlements for the final turn. Xenos forces continued to hold the other two objectives furthest in their deployment zone.
While the Death Company and DC Dreadnought finally fall, the Blood Angels manage to reclaim objective III with jump-packs at full tilt.
The Imperials hold onto this objective without contest.
The StormTalon pilot considered making a desperate landing to try and grab this objective, but in the end it was deemed a lost cause.
This vindicator (with siege shield) grabbed this objective. In the case of "contested" objectives we used a roll-off to determine ownership - the Imperial forces won.

By the end the Imperial defense forces were able to secure enough objectives to make the game close and possibly even achieve some hidden and undisclosed campaign goals.

We ended the game after turn 6, slightly ahead of schedule. It was a long day of gaming, drinking beer and standing, but due to proper planning and organization we got through a 24,000 game in record time. In short, it was f***ing awesome.

Final Score: Xenos 21, Imperial 18


+++
Janestus picked his way through the ruins, returning to the gathered cluster of expectant Lords of Vegeance space marines.

Did you find it?” one of the sergeants called out as he approached.

He patted the satchel hanging at his side. Heat emanated from the artifact. He could feel it even through his power armor. “Our brothers are misguided, this will help us return them to the true path.”

He climbed atop a plinth that once held a statue, now shattered and unrecognizable, half buried in ash and ruin. The artifact was in his hand, though he could not recall freeing it. He held it aloft. Wonder filled the faces of his men. This was true power. “Vengeance!” he cried out.

Vengeance!” they echoed.
+++
Narrative by Dr. Ew from the http://thelazaruseffect.blogspot.com/.

I hope you enjoyed reading as much as we did playing. Warhammer 40K is just such a fantastic game, even more-so when you have the right group of people. Thanks for viewing!

Tuesday, November 18, 2014

Apocalypse on Ordel V. - The Final Assault - Part 2

+++
Populi Ordel burned. A column of black climbed to the upper atmosphere where it mingled with smoke from a thousand other fires.
Ordel V was dead. A transmission from the Inquisitor Thundorrklappe of the Ordo Xenos recommended virus bombing the world. “A waste of munitions,” the Iron Hands Chapter Master responded. Chapter Master Timon of the Lords of Vengeance agreed. Nothing would live on that blasted surface again.

From the bridge of his battle barge, Timon surveyed the massive fleet of survivors, herded by Astartes frigates and battle barges. The population of Ordel V, and all essential materiel, were packed into those vessels. They would refit at Krakan, and the fleet would join the crusade to reclaim the lost worlds of the Lazarus Reach. Those survivors would receive a second chance at life as colonists on newly conquered worlds.
“My lord,” a human communications officer approached, data slate in hand, “Commander Dante will survive.”

“Of course.” Timon never had any doubt. The Blood Angels Commander would not die in such an insignificant skirmish.

He surveyed the burned out husk of Ordel V one last time as the fleet moved out of orbit, and swore that one day he would have vengeance for all that had occurred there.
+++
Narrative by Dr. Ew from the http://thelazaruseffect.blogspot.com/.

End of Game Turn 3:

 


Commander Dante (Warlord) was mortally wounded this turn and carried off the field of battle...
The Librarian Furioso, some Blood Angels and a bunch of Dark Eldar pile into the objective...
The landraider, (poison) bolters, and the Line-breaker squadron focused fire on the Wraithknights, finally making some progress this turn.





The Xenos take control of the Bastion of Medusa.

Xenos pile into this objective as well...

End of Game Turn 4:



The Death Company and DC Dreadnought take heavy fire but stay standing...
The Dark Eldar are removed from the objective and some Iron Hands move in for support.
Both sides lost a knight this turn.



Xenos assault and destroy the Baal Predator...



The Fire Dragons and the DC Dreadnought square off...

The Imperials took many casualties but were able to secure some objectives and gain some points this round.

After this turn (4) we took a break, which meant that this was a scoring turn. We ate beef stew and GingerCats, had more beer and got ready for turn 5...

Score at the end of turn 4: Xenos 11, Imperial 9


Part 3 of this Bat-Rep will include turn 5 and the final turn (6). Thanks for viewing!